MMO Infrastructure
Rust Docker Quic Git
Creation of an infrastructure allowing thousands of players to use the same servers.
View Project / PlayMy Contributions
- Conception of a network architecture based on a homemade Pub/Sub model for MMOs and videogames
- Implementation of a containerized architecture for the MMO servers using Docker and Docker Compose
- Definition of the communication protocol for the MMO network
- Implementation of the Dedicated Game Server, the broker, and assistance on the spatial server
- Implementation of reliable and unreliable messages through a central broker
- Component-based replication system for game entities
- Authority transfer for game entities and of the geographic zones of the servers
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