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Bandeau Handmade Hero & Rasterisation

Handmade Hero & Rasterisation

C Windows API

Originally created following the 'Handmade Hero' tutorial by Casey Muratori, this project involves building a minimalistic 3D rendering engine without external graphics APIs, using only C and the Windows API.

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My Contributions

  • Implementation of a software rasterizer including triangle filling and depth buffering.
  • Low-level management of input and windows via the Win32 API.
  • Deepening of mathematical concepts (matrices, vectors, projections).